"Originally we weren't planning on an Xbox One version of the game," Baker said. "I'm certain that having an Xbox One version has made our PC version much better - it justified the effort in moving to DX11 and even 64-bit."
Baker also went on to talk about working through kinks in the beta and how the team tried to maximize the game's performance to allow for more processing power to go towards gameplay:
"We were mostly using local servers here while we were developing," Baker said. "We always want more CPU so there was a little going back and forth with Microsoft trying to get more CPU and to get the servers up faster."
For those of you who haven't gotten a chance to try out Titanfall, it's available now on Xbox One and PC. The Xbox 360 version is set to be released March 25th.