Square Enix Discusses Cloud Gaming Initiative: Project Flare - News

By Brent Galietti, November 5, 2013
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Square Enix has announced Project Flare, a cloud computing based gaming system. Multiple media outlets, including Gamespot, were given a walkthrough of the technology by Jacob Navok, Square Enix's director of business development.

“Gaikai and OnLive are ‘streamed’ games. Not really ‘cloud’ games,” said Navok. “[Flare] replaces the console with a supercomputer.”

“[Flare] separates computer processing from rendering processing. We separate the CPU from the GPU. Some games are compute heavy, and some games are rendering heavy. And you can’t really balance them when they running on one, single processing unit. But Flare introduces an exponentially scalable system that isn’t possible with streaming games.”

“Everything in current streaming games is running in its own individual instance.” By contrast, Flare “creates one instance and shares those resources...Supercomputer-like experiences are possible with Project Flare through a unique, patented architecture that enables cost-efficient scalability and processing power through which images are streamed as video.”

The full article is worth a read, as it delves into the possibilities of what Project Flare can do. It also includes these two videos showing how Project Flare could impact Final Fantasy XI and Deus Ex: Human Revolution.


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