Producer Dave Cox has revealed that Castlevania: Lords of Shadow 2 will focus more on exploration than its predecessor. Specifically, there will be multiple paths to explore, optional boss fights and so much content that most players will only see 50-60% of the game during their first playthrough.
"We never wanted to do a game like Symphony of the Night" says Cox. He goes on to say:
"The problem of Symphony of the Night is a classic and it’s a game that doesn’t really have any real competitor, if you like. Even the games after it, I don’t think it’s as good as it. We never set out to make Metroidvania or Symphony of the Night style game. We set out to make a hack and slash game. The exploration aspect, is something that our fans told us ‘hey, we need more exploration this time around.’ That’s why we decided to start again our engine, to scrap it."
"Rather than putting our our sequel one year later, we said let’s fix the things that we did wrong and let’s improve the things that we did well. That’s why this has taken so long to come out because we are working on it and we were working on and we wanted to make something that is really going to satisfy fans. Doing a knock-off sequel is not something we ‘d really ever consider. We wanted to do new things, new exciting things. This game is really different from Lords of Shadow 1. Although there are many things in common with that particular game, there is a lot of new stuff in there that people haven’t seen before in a Castlevania game. Certainly, you need need to keep an open mind with it."