Former Banjo-Kazooie Developers Rallying Support for Spiritual Sequel - News

By Jake Weston, September 26, 2012

Banjo-Kazooie and Banjo-Tooie are easily the most fondly remembered, non-first party platformers for the Nintendo 64. Developed by Rare Ltd. (GoldenEye 007, Perfect Dark, Conker's Bad Fur Day), the game's uniquely cartoonish style and witty humor won over the hearts of fans with support that continues to this day. 

Following Microsoft's purchase of Rare in 2002, a third entry titled Banjo-Kazooie: Nuts & Bolts was released for the Xbox 360. Despite receiving warm critical reception, fans were disappointed over the game's direction and the abandonment of the series' platforming roots. 

However, if this Twitter account, Mingy Jongo (named after a classic Banjo Kazooie character) is to be believed, former developers on the franchise are looking to gain support on developing a spiritual sequel. The game, with a team that includes former Rare employee Steven Hurst and Banjo composer Grant Kirkhope, would be "something new . . . a game that shares that same kind of humour, silly characters, fun game play, great tunes and all that stuff that we enjoy making."

Noting the success of Obsidian's recent Project Enclave, the developers have also considered starting up a Kickstarter of their own to back the project. 

Rare's golden days have long since passed them. Perhaps this could see the return of the magic that defined their gaming dominance in the 90s. 

Source: Twitter via Reddit

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