Platinum Games: Bayonetta PS3 "Our Biggest Failure" - News

By Arthur Kabrick, September 25, 2012
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In an interview with Edge Magazine, Atsushi Inaba, Director of Platinum Games, called the PS3 port of 2010 action title Bayonetta their "biggest failure".

Platinum opted to give the port to a studio within Sega, the publishers of the game, rather than doing it themselves. As a result, it was criticised for having weaker graphics and a lower framerate than the Xbox 360 version of the game.

 Bayonetta

“At the time we didn’t really know how to develop on PS3 all that well, and whether we could have done it… is irrelevant: we made the decision that we couldn’t." says Inaba. "But looking back on the result, and especially what ended up being released to users, I regard that as our biggest failure.”

He goes on, however, to say that the experience was somewhat beneficial because they saw the detriment of allowing another studio to port their game, and as he says, "on Vanquish we developed both versions in-house.", referring to another 2010 Platinum title, a third person shooter directed by Shinji Mikami of Devil May Cry fame. 

“We learned, so it wasn’t a pointless failure, but it was a failure nonetheless”.

Platinum's next big title, Bayonetta 2, is currently announced as exclusive to the Wii U. No release date has been given.

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