gamrReview gamrReview - Gaming Reviews, Previews and Articles http://www.gamrreview.com gamrReview http://www.gammreview.com/img/logo.png http://www.gamrreview.com <![CDATA[EA: "No Games in Development for the Wii U" - News]]> http://www.gamrreview.com/news/90054/ea-no-games-in-development-for-the-wii-u/ Earlier this week, EA confirmed what everyone long suspected; the third-party giant has turned its back on the Wii U.

"We have no games in development for the Wii U currently," EA spokesperson Jeff Brown told Kotaku. There was no mention of whether EA would ever resume Wii U development.

Not going to happen, sorry.

The confirmation of EA's abstinence is the latest chapter in a bizarre story that began with EA vowing to have an "unprecented partnership" with Nintendo and the Wii U back at E3 2011. The company launched Mass Effect 3, Need for Speed Underground, Madden NFL 13 and FIFA 13 at or near the console's launch, but there have been no EA games released since then. (Brown also told Kotaku that these games were EA delivering on the aforementioned partnership.) Various rumors and reports have found their way around the internet, ranging from a response to low Wii U sales to EA not being allowed to run Origin on the Wii U. Whatever the reason, EA has given Nintendo the cold shoulder, meaning the Wii U is now without one of the biggest third-party developers in the industry. Time will tell what affect that has on Nintendo's fledgling console.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - EA: "No Games in Development for the Wii U" - News
]]>
http://www.gamrreview.com/pics/ea-no-games-in-development-for-the-wii-u-658523_condensed.jpg Fri, 17 May 2013 21:14:00 1368825240
<![CDATA[Nintendo and Sega's Sonic Partnership is a Three Game Deal - News]]> http://www.gamrreview.com/news/90053/nintendo-and-segas-sonic-partnership-is-a-three-game-deal/ Nintendo surprised many when they announced that Sonic: Lost World would be an exclusive title for the 3DS and Wii U. In addition to the latest Mario & Sonic at the Olympic Games title, that's two Nintendo exclusives for the Blue Blur, and according to a press release from Sega, there will be one more title in this temporary alliance.

“Sonic the Hedgehog has proven incredibly successful on Nintendo platforms and we are pleased to continue our long-standing relationship with Nintendo,” said Preisdent & COO of Sega of America, John Cheng. “As we initiate this new exclusive partnership with the next three titles we believe that Wii U™ and Nintendo 3DS™ are ideal platforms to showcase the evolution of the Sonic brand.”

Not much is known about Sonic: Lost World, other than the one still shot of Sonic flying to a strange hexagonal world from the Nintendo Direct presentation. As for Mario & Sonic at the Olympic Games, that likely will be what everyone expects.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Nintendo and Sega's Sonic Partnership is a Three Game Deal - News
]]>
http://www.gamrreview.com/pics/nintendo-and-segas-sonic-partnership-is-a-three-game-deal-101635_condensed.jpg Fri, 17 May 2013 20:52:00 1368823920
<![CDATA[Nintendo Direct Roundup - Sonic, Pikmin 3, Wonderful 101 and More! - Article]]> http://www.gamrreview.com/article/90052/nintendo-direct-roundup-sonic-pikmin-3-wonderful-101-and-more/ Nintendo aired a brief Nintendo Direct episode this morning, making a few new announcements while reminding viewers about other, previously announced titles. The full video can be watched here. If you don't have 28 minutes, below is a roundup of the information.

*Release dates are for North America, unless otherwise noted.

Mario & Sonic at the Winter Olympic Games 2014
Release Date: N/A
Platform: Wii U
Somehow that snowboard doesn't crack in half under Bowser's weight.

The olympic union of Mario and Sonic is back for another olympics. This time it's the Winter Olympics in Sochi, Russia. New events have been added, including figure skating pairs and snowboarding slopestyle. Events will use a combination of Wii Remote Plus and GamePad controls.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Nintendo Direct Roundup - Sonic, Pikmin 3, Wonderful 101 and More! - Article
]]>
http://www.gamrreview.com/pics/nintendo-direct-roundup-sonic-wonderful-101-and-more-397313_condensed.JPG Fri, 17 May 2013 17:24:00 1368811440
<![CDATA[EA Ends Online Pass Program - News]]> http://www.gamrreview.com/news/90050/ea-ends-online-pass-program/ EA's much maligned Online Pass program is now a thing of the past. The program, found in games such as Battlefield 3Madden NFL and Tiger Woods PGA Tour, has been discontinued by EA.

Online Passes didn't print enough money?

“Yes, we’re discontinuing Online Pass,” EA's senior director of corporate communications, John Reseburg told GamesBeat. “None of our new EA titles will include that feature. Initially launched as an effort to package a full menu of online content and services, many players didn’t respond to the format. We’ve listened to the feedback and decided to do away with it moving forward."

The Online Pass program prevented players who bought an EA game used from using online features, requiring a $10 activation fee. New copies of the game shipped with an online access code in the box. EA was not the only company using the Online Pass idea; Ubisoft and Sony are among the other publishers that have used it before.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - EA Ends Online Pass Program - News
]]>
http://www.gamrreview.com/pics/ea-ends-online-pass-program-364086_condensed.jpg Thu, 16 May 2013 15:34:00 1368718440
<![CDATA[Gran Turismo 6 Announced for Fall 2013, Demo in July - News]]> http://www.gamrreview.com/news/90048/gran-turismo-6-announced-for-fall-2013-demo-in-july/ It looks like we won't be waiting much longer for the next Gran Turismo game. Gran Turismo 6 was officially announced by Sony today with a Fall 2013 release date for Europe and "Holiday 2013" for North America. Also announced was a playable demo for the game that will be available in July.

Stop glomping the screen!

Gran Turismo 6 will include the cars and tracks from Gran Turismo 5 as well as adding more of each. The total will be about 1,200 cars and 33 tracks with 71 different layouts available.

“It is amazing to think that it is 15 years since we first released Gran Turismo,” said Polyphony Digital CEO Kazunori Yamauchi. “Things have changed a lot since then and now Gran Turismo 6 is a further evolution of my dream. We’re pleased to deliver GT 6 to PlayStation 3 as we have a very loyal community on that platform. However, we have refactored the game to make it very flexible and expandable, with a view to making many future developments."

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Gran Turismo 6 Announced for Fall 2013, Demo in July - News
]]>
http://www.gamrreview.com/pics/gran-turismo-6-announced-for-fall-2013-demo-in-july-135186_condensed.jpg Wed, 15 May 2013 17:26:00 1368638760
<![CDATA[Phoenix Wright: Dual Destinies to NA and Europe this Fall, eShop Only - News]]> http://www.gamrreview.com/news/90042/phoenix-wright-dual-destinies-to-na-and-europe-this-fall-eshop-only/ Capcom today announced in a press release that Ace Attorney 5 will be known as Phoenix Wright: Ace Attorney - Dual Destinies in North America and Europe and release in those regions this Fall. There is some bad news for collectors, however: Capcom will only be releasing Dual Destinies as a digital download on the 3DS eShop in those regions. (In contrast, Japan is also getting a physical release with limited edition bonuses.) No price was mentioned for either North America or Europe.

Dual Destinies picks up one year after the events of Apollo Justice: Ace Attorney. Phoenix Wright has returned to the courtroom following a mysterious explosion that leaves the courthouse in shambles.  He has a new sidekick for this adventure; Athena Cykes. Athena's special ability is to read the emotions of witnesses and pinpoint changes in emotion that Phoenix can use to his advantage in court.

Capcom also revealed the first English trailer for the game, which can be seen below:

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Phoenix Wright: Dual Destinies to NA and Europe this Fall, eShop Only - News
]]>
http://www.gamrreview.com/pics/phoenix-wright-dual-destinies-to-na-and-europe-this-fall-eshop-only-486040_condensed.jpg Mon, 13 May 2013 18:40:00 1368470400
<![CDATA[Top 5 Games of May - Article]]> http://www.gamrreview.com/article/90027/top-5-games-of-may/ It's the shortest month of the year (to spell) and it brings flowers after those April showers. That's right, it's May! Anticipation for the next Xbox is building up and the system will be unveiled on May 21st. As for new software, here are five May titles that have piqued our interest.

 

Metro: Last Light
Release Date: May 14th
Platforms: PS3, 360, PC

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Top 5 Games of May - Article
]]>
http://www.gamrreview.com/pics/top-5-games-of-may-492624_condensed.jpg Fri, 03 May 2013 20:45:00 1367613900
<![CDATA[Black Rock Shooter: The Game (PSP) - Review]]> http://www.gamrreview.com/review/90026/black-rock-shooter-the-game-psp/ It took two years, but Black Rock Shooter: The Game is now available in the United States on PlayStation Network. That two year gap means we are seeing a PlayStation Portable game over a year following the release of the PlayStation Vita, though it existed prior to that. The oddities don’t stop there, as the game is unavailable in Canada, Mexico and various European nations due to licensing issues. So, with all that said, who’s up for some Black Rock Shooting?

Clothes are inversely proportional to ability.
Black Rock Shooter: The Game is a video game (yes) based on the manga/anime series, Black Rock Shooter (for real). If you’re already a fan of the series, this game should be on your radar and you’ll likely excuse its shortcomings and enjoy the game. If not, it’s not such a clear cut decision.

Earth has been attacked by aliens and humanity is down to its final twelve members. Survival for the human species appears to be at its end, but they have one ace up their sleeve, a barely-clothed girl with an enormous energy cannon, code-named Black Rock Shooter (BRS). Awakened from her slumber, the girl decimates the alien force attacking the humans and becomes the key player in humanity’s plan to take back Earth.

That kind of story has the potential to be very compelling, but it’s not executed well. There is not much of an emotional connection with the characters. Occasional radio chatter serves to create an identity for each of the humans, but it’s not a very strong identity. I mostly ignored my human comrades and did not feel much for their plights. Had this been done better, it could have been a much stronger background story.

BRS plays the role of bug zapper.
Much more interesting in Black Rock Shooter: The Game is the battle system. Walking up to an enemy in the field causes a transition to a battlefield where various enemies appear. Some will approach you to use melee attacks while others stay back and launch ranged attacks. BRS’s main attack is her energy cannon, which fires energy blasts at whatever target she has locked on to. Various skills can be unlocked throughout the game which will give BRS new attacks or support skills. Up to four can be equipped to the PSP’s face buttons at one time. Effective use of these skills can help to bring down bosses (my go-to combination was Aggressor for an ATK/DEF boost, Stun Snipe to stun a foe, then Blade Kill, which does extra damage to stunned enemies).

But you won’t be able to spam your cannon, as BRS has a heat meter that must be managed at all times during battle. Firing her cannon will increase the heat gauge and the more the heat gauge rises, the weaker those energy shots become. The heat also comes into play for dodging and guarding. Dodging an enemy’s attack will increase the heat gauge further. Guarding will not, but it prevents BRS from cooling down. If the gauge reaches 100%, BRS will overheat and be unable to take any actions for several seconds, exposing her to enemy attack. This makes every attack a strategic decision – do you continue the offensive and risk overheating, or be more timid to keep the gauge down and be more ready to dodge? This is the type of decision not often seen in RPGs and it makes battles interesting, even when facing waves of similar enemies throughout the campaign.

You think a girl wearing THAT rides a Camry?
Other elements of the gameplay are weak. When outside of battle, you guide BRS through generic settings where each screen looks much like the last and there isn’t much of interest. You can perform various actions (such as jumping up broken buildings) at pre-defined points in the world, but you have to be in the exact right spot to trigger this, which is annoying because BRS can only run and not walk, even if you just tap the D-Pad. There are several driving missions in the game where you can dodge and attack enemies on the road to charge up the motorbike’s lasers, which kill everything in sight. It sounds fun, but it’s really more of a chore, as BRS can only kill an enemy if you dodge at the exact moment before you would get hit by the enemy.

This is a PSP game from 2011, so one cannot expect Black Rock Shooter: The Game to match the graphical output of current handhelds. But even by 2011 standards, this game’s graphics are mediocre. Character models are decent but many games do better, while backgrounds and environments are repetitive and nondescript; the experience feels like an unwelcome blast from gaming’s past. It is sorely lacking in interesting visuals, especially compared to its anime counterpart. As for audio, the sound effects convey what is happening in the game pretty well, and the music is good for the setting, if unspectacular. The game has not been dubbed in English, so all voices are in Japanese with accompanying English subtitles.

The single player adventure will take around 10-15 hours for a first playthrough. After beating each stage, Free Hunt mode is unlocked which allows players to free roam without being bolted down by specific mission requirements. There’s enough content here to justify Black Rock Shooter’s $20 price tag, but you have to be ready to endure plenty of repetition.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Black Rock Shooter: The Game (PSP) - Review
]]>
http://www.gamrreview.com/pics/black-rock-shooter-the-game-psp-698349_condensed.jpg Thu, 02 May 2013 21:54:00 1367531640
<![CDATA[New Dead or Alive 5 Game Revealed - News]]> http://www.gamrreview.com/news/90011/new-dead-or-alive-5-game-revealed/ Dead or Alive 5 appears to be getting a new release. A brief teaser was revealed by some very excited hosts to a pumped up crowd at a Playse event in Tokyo, Japan. The below teaser reveals Momiji, a character from Team Ninja's other popular series, Ninja Gaiden. She wouldn't be the first character to cross between series, as Ryu Hayabusa and Ayane have both made the jump previously.

Who's stoked for more Dead or Alive 5? These people!

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - New Dead or Alive 5 Game Revealed - News
]]>
http://www.gamrreview.com/pics/new-dead-or-alive-5-game-revealed-160939_condensed.jpg Mon, 29 Apr 2013 02:05:00 1367201100
<![CDATA[RUMOR: Call of Duty: Ghosts Appears On Spanish Retailer's Website - News]]> http://www.gamrreview.com/news/90010/rumor-call-of-duty-ghosts-appears-on-spanish-retailers-website/ Look, I get it. No one's surprised to hear that another Call of Duty game might be on the way. However, Spanish retailer Xtralife briefly threw the world a curveball by listing Call of Duty: Ghosts for the usual suspects (PC, PS3, 360) and Wii U. The listing has since been removed, but not before it was screencapped.

Break out the Poltergust!

This isn't the first time that we've seen Call of Duty: Ghosts appear on a retailer's site, but this is the first such listing for PC and Wii U versions of the game. The Call of Duty series made several appearances on the Wii, and Black Ops II released on Wii U, so a Wii U title would not be a surprise at all.

Source: [Joystiq]

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - RUMOR: Call of Duty: Ghosts Appears On Spanish Retailer's Website - News
]]>
http://www.gamrreview.com/pics/rumor-call-of-duty-ghosts-appears-on-spanish-retailers-website-293216_condensed.jpeg Mon, 29 Apr 2013 01:45:00 1367199900
<![CDATA[Bidding for THQ IP Has Closed, TeamPixel Loses Homeworld Auction - News]]> http://www.gamrreview.com/news/89980/bidding-for-thq-ip-has-closed-teampixel-loses-homeworld-auction/ The auction of THQ's remaining intellectual properties has been completed and now await court approval. Court documents indicate that there were 17 bids, totaling about $6-7 million USD. Some of the IPs include: Darksiders, Red Faction, MX, and Homeworld. As of now, the winners of each individual auction are unknown.

Homeworld

What we do know is that TeamPixel lost out on the Homeworld IP. TeamPixel is in the process of creating their own Homeworld-inspired game, but also created a Kickstarter in an attempt to purchase rights to the RTS franchise. They raised $58,644 (and $13,675 on Indiegogo), but this was not enough to win the Homeworld IP. TeamPixel is now refunding its backers while turning its focus back to its own RTS.

UPDATE: A source tells Joystiq that the winners will be revealed Monday afternoon.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Bidding for THQ IP Has Closed, TeamPixel Loses Homeworld Auction - News
]]>
http://www.gamrreview.com/pics/bidding-for-thq-ip-has-closed-teampixel-loses-homeworld-auction-539102_condensed.jpg Sat, 20 Apr 2013 02:51:00 1366426260
<![CDATA[Capcom Ends Overseas Game Outsourcing, Lowers Profit Forecast - News]]> http://www.gamrreview.com/news/89974/capcom-ends-overseas-game-outsourcing-lowers-profit-forecast/ Capcom has posted a special loss of ¥7.2 billion ($73.3 million USD) due to cancellations of titles in development. In response, Capcom has dropped its forecasted profit from ¥6.5 billion ($66.2 million USD) to ¥2.9 billion ($29.5 million USD). According to information sent to Capcom investors, the drop is due to excessive outsourcing of low quality games, a slow response to expanding digital markets and poor coordination from its marketing and development divisions.

Specifically, the investor report mentions a "decline in quality of titles outsourced to overseas developers" as its major issue. For this reason, Capcom has cancelled current projects that had been outsourced to third parties, due to an internal review determining that these games are incompatible with the company's new focus.

To improve, Capcom will use a three-pronged plan: Move game development in-house to increase quality, strengthen their digital strategies and improve coordination within the marketing and development divisions.

Source: [GamesIndustry International]

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Capcom Ends Overseas Game Outsourcing, Lowers Profit Forecast - News
]]>
http://www.gamrreview.com/pics/capcom-ends-overseas-game-outsourcing-lowers-profit-forecast-365616_condensed.jpg Thu, 18 Apr 2013 13:59:00 1366293540
<![CDATA[Yoshi's Island Gets a New Entry on 3DS - News]]> http://www.gamrreview.com/news/89969/yoshis-island-gets-a-new-entry-on-3ds/ Nintendo announced a new entry to the Yoshi's Island platformer franchise during today's Nintendo Direct. The game follows in the footsteps of the SNES original and the Nintendo DS sequel. This new addition to the series has changed the art style to a 2.5D look, which is becoming a common trend in Nintendo titles. Release date and other information will be announced at a later time.

Watch Yoshi make a massive omelette of the game world!

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Yoshi's Island Gets a New Entry on 3DS - News
]]>
http://www.gamrreview.com/pics/yoshis-island-gets-a-new-entry-on-3ds-971940_condensed.jpg Wed, 17 Apr 2013 15:32:01 1366212721
<![CDATA[Shin Megami Tensei: Devil Summoner - Soul Hackers (3DS) - Review]]> http://www.gamrreview.com/review/89962/shin-megami-tensei-devil-summoner-soul-hackers-3ds/ “As a young boy, I was taught in high school that hacking was cool.”

It’s finally here. Soul Hackers, the one MegaTen game famous for never making it out of Japan, has arrived in North America. The 1997 Sega Saturn RPG, later ported to the PlayStation, could have been ours a decade ago, but Sony denied it an American localization. All hope seemed lost until Atlus announced that the 3DS port would be the first game to come overseas. Today, Shin Megami Tensei: Devil Summoner – Soul Hackers has gone international, but does it live up to expectation?

No one at Sony said this before the PSN breach.
Amami City is the realized vision of the future, where every home has a computer connected to the internet, regulated by the government to provide every need. In the network is a program called Paradigm X, a virtual world offering all the amenities that a person could ever dream of. It’s truly amazing, and everyone wants to be selected as a beta tester. However, you (the main character) and your best friend, Hitomi, don’t want to wait. So together, you use your hacking skills to place your name in the latest wave of beta invitations. With this trickery, you get into the Paradigm X beta and experience its wonders for the first time… and then things go completely downhill from there. Facing this difficult situation is the group of hackers you’re associated with, the Spookies.

Soul Hackers is much like the other old-school Shin Megami Tensei games. Dungeon exploring is done from a first-person viewpoint while walking on a grid that allows for four-directional movement. As a Devil Summoner, you will not only face off against a myriad of demons but also convince them to join your side. By talking to demons during battle, you can hold conversations with them. Through the correct conversational choices, you can successfully negotiate with a demon to have them join your team.

Once the demon is on your team, the next step is to increase their loyalty. That requires careful observations of which attacks or spells the demon likes to do when you don’t command it, and then commanding the demon to use those moves. Choosing the same move as the demon would have chosen boosts their loyalty. Once the loyalty is maxed, the demon will take all of your orders for any of its abilities. But before then, selecting an ability it doesn’t like will cause it to either choose its own ability or ignore you entirely, doing nothing. Repeatedly going against its wishes will drain loyalty to the point where the demon might leave the party entirely. Demons cannot level up, so raising their loyalty can be seen as the equivalent of “grinding” in this game. But it doesn’t take nearly as long to raise loyalty as it does to grind levels in other RPGs, so you won’t have to spend much time grinding in Soul Hackers.

Internet trolls!
A demon’s personality determines what attacks it will prefer to use. Wild demons like physical attacks, Kind demons prefer healing spells, and so on. There are also some additional bonuses, such as a Sly demon being able to help you negotiate with other demons.

In the dungeons, demons survive on the force of a currency called magnetite. Summoning a demon in a dungeon costs magnetite and every step you take costs magnetite. As such, it’s important to consistently battle and defeat demons to keep your magnetite amount high. If it’s high enough, you won't have to worry about running out. There’s a shop in Shibahama that converts money to magnetite, if you’re in a bind.

Demon fusion is a staple of the Shin Megami Tensei series and appears yet again in Soul Hackers. Much like the other games in the series, demons are fused together to create brand new demons with new stats and skills. Since demons do not level up, this is the best way to improve the strength of your team and pass on the skills you desire to new demons. A Demon Compendium is available to re-summon demons at the cost of magnetite. Demons can also be fused with swords to create more powerful weaponry for the main character. Some of these fusions will change the sword from Slash to magic damage, which will make up for the main character’s inability to use magic.

The captain is Thomas Hood.
It is difficult to beat Soul Hackers, much like any SMT game, but there are a number of options to assist those in need. An easy mode is available for SMT beginners. Also, at any point in the game, you can raise or lower the difficulty, reveal the full map on the bottom screen, waive the requirement of summoning only demons similar to the party’s current demon alignment and have the ability to see all strengths/weaknesses for all of the opposing demons. With these hacks, Soul Hackers can either become a more accessible adventure or an extremely difficult game, whichever you want it to be.

Your COMP, in addition to storing demons, can also be upgraded with various add-ons. Likely the most useful one to you will be Back-Upper, the ability to save anywhere (you otherwise can only save at Spookies HQ or various terminals in the dungeons). Many other add-ons exist, which can heal, increase/decrease encounter rate, improve your negotiation with demons and much more. You only have a limited number of slots to install add-ons, however, so you must pick and choose.

There’s nothing to write home about when it comes to the graphics. This was originally a Sega Saturn game and the visuals have not been updated much. The user interface is a bit cleaner but otherwise you are playing what those in Japan played over a decade ago. The 3D effect allows labels like the name of the dungeon and the text boxes to pop out a bit, but otherwise the 3D is an afterthought.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Shin Megami Tensei: Devil Summoner - Soul Hackers (3DS) - Review
]]>
http://www.gamrreview.com/pics/shin-megami-tensei-devil-summoner-soul-hackers-3ds-512646_condensed.jpg Tue, 16 Apr 2013 13:01:00 1366117260
<![CDATA[Giana Sisters: Twisted Dreams (X360) - Review]]> http://www.gamrreview.com/review/89960/giana-sisters-twisted-dreams-x360/ “There is only one thing that makes a dream impossible to achieve: the fear of failure.”

The Great Giana Sisters was a 1987 platformer that aped Super Mario Bros. so closely that it couldn’t have been coincidence – the first level was an almost exact rip off of Super Mario Bros.’s 1-1. After Nintendo threatened legal action, the game was removed from store shelves. Other than a 2009 re-imagining for the DS, that’s all this platforming series has been known for over the last 26 years. But now, Black Forest Games, thanks in part to Kickstarter donations, has created Giana Sisters: Twisted Dreams – a modern sequel that sheds the series of its copycat roots and carves its own spot in the platforming genre.

Something sticks out...
Starting up the adventure will give you the back-story: Maria is sucked into a strange dark portal, and Giana jumps in to save her (Okay, so that part is still like Super Mario Bros.). It’s this ominous beginning that brings Giana into the world of twisted dreams.

Twisted Dreams’s main gameplay mechanic is the shifting of worlds between “cute” Giana and “punk” Giana. Cute Giana is a blonde haired, innocent looking girl juxtaposed with a demonic twisted background. Enemies change shape into demons, poisonous frogs and other such malcontents. She has the ability to twirl in mid-air, which allows her to hover. In contrast, Punk Giana is a pink haired punk rocker girl paired with a colorful, beautiful background. Enemies become cuddly creatures like owls and rabbits. She has the ability to burst forward in any direction as a ball of flame, which serves both as an attack and her best method of mobility.

Both of these worlds are wonderfully drawn and animated. They show off both the light side of fun dreams and the dark side of scary dreams. Giana is able to switch between both worlds on the fly, and the instant change of the world from light to dark gives it that much more charm. Punk Giana experiences a louder, more rock-like version of the music in each level, while Cute Giana gets a quieter version.

Alice in Hell.
Like all platformers, the goal is to make it to the end of the level while jumping over perilous pits, obnoxious obstacles and formidable foes. While many games have gotten easier since the 1980s, Twisted Dreams thumbs its nose at that trend, producing one of the most difficult platformers in years. Crystal spikes are everywhere, poisonous water flows in abundance and enemies will all impede your progress every step of the way. You will die many times, starting as early as level 1-2. The presence of checkpoints is the only beacon of hope in this very difficult platformer. Twisted Dreams is a game that hatesyou. It wants you dead and will do whatever it takes to kill you, and it will never stop trying to murder you.

To master this challenging game, you will need to use the world-changing mechanic to great effect. Not only do backgrounds and enemies change, but platforms, doors, spikes, trampolines and even gems can disappear and reappear when you switch between worlds. When the going gets tough, you’ll be switching between worlds on the fly, several times during one jump or to avoid obstacles that only exist in one world. It is The Legend of Zelda: A Link to the Past’s two world mechanic on steroids, and much more deadly.

Boss battles serve as a test for what you have learned to accomplish in the game up to that point. They are difficult and grueling battles that require you to be on your toes. You’ll need to have your jumping and world-shifting skills polished, or else you’re going to get crushed (now there’s a difference from the Mario series; bosses will kill you. A lot).

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Giana Sisters: Twisted Dreams (X360) - Review
]]>
http://www.gamrreview.com/pics/giana-sisters-twisted-dreams-x360-252901_condensed.jpg Sat, 13 Apr 2013 22:37:31 1365892651
<![CDATA[New Mewtwo-Esque Pokemon Officially Revealed - News]]> http://www.gamrreview.com/news/89939/new-mewtwo-esque-pokemon-officially-revealed/ The Japanese television show Pokemon Smash has recently finished airing and it confirmed the existence of a new Pokemon that is akin to Pokemon Red/Blue/Yellow's most famous legendary Pokemon, Mewtwo. Details of the new form are still scarce, but it appears linked to an upcoming Pokemon movie featuring Mewtwo and Genesect. Most likely, it is a new form of Mewtwo, similar to how Pokemon like Shaymin and Giratina have multiple forms.

"Do I look familiar?"

Below is the brief trailer of this new Mewtwo-esque creature in action within Pokemon XY, which will release worldwide this October.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - New Mewtwo-Esque Pokemon Officially Revealed - News
]]>
http://www.gamrreview.com/pics/new-mewtwo-esque-pokemon-officially-revealed-637050_condensed.jpg Sat, 06 Apr 2013 23:52:18 1365292338
<![CDATA[Project X Zone Release Date: June 25th in NA, Summer 2013 in Europe - News]]> http://www.gamrreview.com/news/89938/project-x-zone-release-date-june-25th-in-na-summer-2013-in-europe/ Project X Zone fans assemble: A release date is here! The Namco Bandai/Sega/Capcom strategy RPG developed by Monolith Soft for 3DS (say that five times fast!) will be launching in North America on June 25th, according to Namco Bandai's website. Europe doesn't have a firm date yet, but the game is currently listed in the Summer 2013 window.

One of you has dreamt this exact scene before.

Project X Zone is a strategy RPG that combines over 50 characters from the catalogs of Namco Bandai, Capcom, and Sega. When combat begins, the game switches to a Cross Active Battle System, allowing for multiple attacks and combos using a combination of the Circle Pad and face buttons. It also allows scenes like the one above, which, if you're a fan of any (or all) of these companies, you may have just wet yourself. Be prepared for Project X Zone's release this summer.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Project X Zone Release Date: June 25th in NA, Summer 2013 in Europe - News
]]>
http://www.gamrreview.com/pics/project-x-zone-release-date-set-june-25th-in-na-summer-2013-in-euro-982059_condensed.jpg Sat, 06 Apr 2013 21:44:00 1365284640
<![CDATA[Rumour: Bravely Default Coming to the West - News]]> http://www.gamrreview.com/news/89934/rumour-bravely-default-coming-to-the-west/ Square Enix's upcoming RPG Bravely Default: Flying Fairy has been tantalizing many of us on staff. RPG fans outside of Japan have been hoping that the game would make it out of the Japanese archipelago. While there is no official statement from Square Enix, Japanese-game focused website Siliconera is reporting that "trusted sources" have informed them that Bravely Default will be getting an international release.

If true, this means that the constant handwringing from JRPG fans can finally cease, as Square's charming, oddly named RPG will find its way into international 3DSes.

If this is your first time hearing of Bravely Default, get acquainted with the game by watching this trailer.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Rumour: Bravely Default Coming to the West - News
]]>
http://www.gamrreview.com/pics/rumor-bravely-default-coming-to-the-west-781289_condensed.jpg Sat, 06 Apr 2013 02:03:00 1365213780
<![CDATA[Luigi's Mansion: Dark Moon - Review]]> http://www.gamrreview.com/review/89923/luigis-mansion-dark-moon/ If there's something strange... in your 3DS...

Twelve years and two console generations ago, the Nintendo GameCube debuted not with a traditional Mario game, but with a game starring his cowardly brother, Luigi. Instead of stomping on enemies and jumping to and fro, Luigi was saddled with a vacuum cleaner and tasked with sucking up the many ghosts inside a haunted mansion he had won in a contest. It was one of the strangest Mario games in the series, yet also became a fans favorite. Finally, after over a decade of waiting, Luigi gets to hunt down ghosts yet again in Luigi's Mansion: Dark Moon. With more mansions and new multiplayer modes, Dark Moon expands the scope of the series, though there are some spectral flaws throughout.

Flash!
Professor E. Gadd is living a peaceful life with ghosts, who act as his compatriots in scientific study... until the Dark Moon is broken and taken out of the sky. Then, the ghosts become hostile and destructive. With phantasmal chaos erupting around him, Prof. E. Gadd summons Luigi to strap on the Poltergust once again, clean up the ghosts and restore the Dark Moon.

Piecing the Dark Moon back together will take Luigi on a quest through five different mansions full of ghosts that aren't too happy to see him. Each mansion is broken up into several missions where Luigi completes a checklist of goals that E. Gadd gives him throughout gameplay. As the game progresses, Luigi will gain more items, such as a strobe light that can be charged to stun multiple ghosts and a dark light that reveals invisible objects. The mission format lends itself well to handheld gaming, as most missions can be completed within 20 minutes, even when exploring for extra gems and money. Money collected during the campaign will go towards upgrades to the Poltergust 5000 and to the darklight device.

One of the strengths of the original Luigi's Mansion was how entertaining the characterization of Luigi and the ghosts was. Dark Moon continues that, with Luigi's demonstrative cowardice and the ghosts' playful behavior. The frightened green plumber tiptoes carefully as he walks, and in dark rooms, he has a very worried face when he runs. He'll even hum along to the background music during idle times. The ghosts will sneak up on Luigi to scare him, attack him while he's sucking up another ghost, and will even board up the peepholes that he's spying on them through. They can be seen tossing objects around, batting them like baseballs and toying around with the environment. They are a very humorous bunch.

Oh no! You're out of time!
However, while the ghosts are good as groups, they do not have the individualism of the original game's ghosts. The past game's boss battles pitted you against ghosts of the people living in the mansion, and you could learn all about them based on information and clues from each room you visit. By contrast, you only have groups of mono-colored ghosts as your opponents here (even most of the bosses look similar to each other). Compared to the depth of the first game, Dark Moon's enemies are much more simplistic. You have your basic green ghosts, your tough guy red ghosts, sneaky pink ghosts, and Boos. They get the job done, but fans of the first game might feel some disappointment in their superficial nature.

Boss battles are the most inventive and intriguing part of the campaign. They take you out of the basic "stun ghost then suck it up" formula and give you new challenges. Some bosses combine puzzle solving into the mix and these mind teasers engage you much more than the typical combat situation. One boss, for example, can't be sucked up. To weaken it, you have to use fire, medieval statues, and spider webs creatively to damage it. In general, Dark Moon is at its best when it encourages more creative ways to fight the ghosts, and I wish the campaign would do this more often.

Bad doggie!
While single player is a bit lacking, Dark Moon's multiplayer adds a lot of fun to the mix. The ScareScraper multiplayer supports up to four players and comes in three different forms. Hunter Mode is for capturing all the ghosts as quickly as possible, Polterpup Mode tasks you to capture all the adorable Polterpups on each floor, and Rush mode simply asks you to find the exit before time runs out. Each mode can be played with 5, 10, or 25 floors, on Normal, Hard, and Expert modes. Multiplayer can be played locally, regardless of whether your friends have a copy of Dark Moon or not, and (I'm serious) online. Each mode contains a challenging boss battle every five floors.

It's remarkable how engaging Next Level Games managed to make these multiplayer modes. For a series that started as a single player-only romp, it works extremely well as a multiplayer adventure. You'll be bringing your friends together (or constantly logging online) to have another go at the ScareScraper, trying to defeat the ghosts and set a new personal record.

To succeed in these modes (especially on Expert), great communication is necessary. When the party gets split up and some get attacked by a gaggle of ghosts, cursed, or stuck with vases on their heads, everyone needs to come to their aid. There are generic phrases like "Hey!" and "Help!", but that isn't always enough online, where a lack of physical players makes it difficult in such trying times. Though it's great that the game offers online play (something that Nintendo games often eschew), it's clear that multiplayer was designed with local play in mind.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Luigi's Mansion: Dark Moon - Review
]]>
http://www.gamrreview.com/pics/luigis-mansion-dark-moon-021348_condensed.jpg Mon, 01 Apr 2013 21:12:46 1364850766
<![CDATA[Dead or Alive 5+ (PSV) - Review]]> http://www.gamrreview.com/review/89922/dead-or-alive-5-psv/ During the 15th century, the addition sign became widely used in Latin writing to represent adding numbers together. Now, in the 21st century, Team Ninja has used the addition sign to denote re-releases of prior games. We've seen it recently with Ninja Gaiden Sigma 2 Plus on the PlayStation Vita. Now, the Vita gets to share in on the console fun by getting its own full release of Dead or Alive 5 Plus.. Is it a worthy addition to your Vita lineup, or is it less than the sum of its parts?

Pretty woman, kicked in the face by me, pretty woman...

Dead or Alive is a technical fighter, which means there is a lot to learn for a player to become skilled. Training Plus mode hits that point home, with a tutorial including over 100 different missions teaching you everything from basic movement to complex combo strategies. It does a great job of teaching new players the inner workings of the series. That said, there's no way to sugarcoat the great amount of techniques that must be learned to become good at the game. Casual fighting fans can still get enjoyment out of the single player modes on lower difficulty settings, though, and veteran fighters have all the training and practice modes they'll need to hone their craft.

Graphically, Dead or Alive 5 Plus should be praised for bringing all of the visual glory from the console version to the Vita. All the little details, from Jann Lee's extravagant fighting stance to the sweat on the fighters' faces carries over to this Vita port. It's not as high fidelity as the consoles, obviously, but it's still amazing that a handheld device can produce such strong presentation. The songs and sounds from the original game all carry over just as well, though the soundtrack doesn't have any memorable, standout songs.

The stages are tiered and this can be used to do extra damage to fighters, just like in previous Dead or Alive installments. Tossing opponents against walls deals extra damage, as does knocking them off a higher level to a lower level, or through breakable walls. These events can be as mundane as simple falls to being smack in the middle of a warzone, so it's important for players to keep an eye out for the danger zones on each stage.

That panda looks terrified.

Story mode continues where Dead or Alive 4 left off. Don't worry if you don't know or remember what happened there, because knowledge of past events isn't really important. In fact, taking the story too seriously isn't important either. The story in Dead or Alive 5 Plus is best described as a B-movie - a silly, tongue-in-cheek flick in video game form. It lasts about 5-7 hours and is mildly entertaining during that time, but, like most fighting games, this isn't the crux of the experience.

Other standard single player modes are also present. Versus lets you have a quick battle; Arcade has you battle through a chain of opponents to the final boss, much like the days of yesteryear; Time Attack challenges you to do all that as quickly as possible; and Survival will continue to throw opponents at you until you succumb. Unfortunately, Tag Team mode is not available in the Vita version of the game (though there are still some tag fights in story mode).

It's tough being a clown.

Multiplayer is available through Ad Hoc as well as online through the PlayStation Network. As with other fighters, ranked, unranked, and friend matches are available. There's also an online practice mode, where you can invite friends to practice with you. Leaderboards also compare you to the rest of the world. The Vita version features Cross Play, meaning that you can play against both Vita owners as well as PlayStation 3 owners of Dead or Alive 5 (an icon on-screen during the fight denotes whether your opponent is a Vita player or a PlayStation 3 player). This is a nice addition that increases the potential playerbase. Online, I did experience some lag at the character and stage selection screens, but the matches themselves ran smoothly. 

The Vita version adds the ability to take screenshots in battle. Take photos of your favorite fights and share the memories of your most intense battles! Or take pictures of whatever you like - you have free reign. Also added is Touch Fight mode, which is a first person fight mode that equates different attacks, throws, and blocks to specific finger presses and swipes on the screen. It can be fought with the Vita held either sideways or vertically. It's a fun extra mode to play around with, but lacks the full depth of the original game and is little more than a sideshow to the main experience.

This is an excerpt from the full story which was originally featured on gamrReview, read the full version here - Dead or Alive 5+ (PSV) - Review
]]>
http://www.gamrreview.com/pics/dead-or-alive-5-psv-832935_condensed.jpg Mon, 01 Apr 2013 12:11:05 1364818265